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00:31
March 10, 2009


isi

Admin

posts 35

That is about the best I could think of as well.  I like the game concept, or more specifically the server having the ability to literally communicate with the client as it needs too – basicaly like server side ajax (i think that is the right comparison).  I wonder though what the real practical application is vs. just messing around with the theory of the idea.

I posted a request for some feedback at one of think links above to see if we can entice the author to provide some more detail.

19:25
March 9, 2009


UmbraLux

Member

NC

posts 6

Post edited 23:26 – March 9, 2009 by UmbraLux


I can see several potential uses ranging from mundane off loading computations onto the 'client' to grayer apps tunneling or even redirecting requests (useful for both privacy and bypassing network level security) and on up to outright malware either pulling data from your computer or inserting other malware on it. 

One of the links you posted mentioned doing it for browser based games – think of the hardware savings if you can offload some or all of the game's computing requirements on to the gamer's machine.  Yet you still retain many of the advantages of keeping code on the central server, any client side code modification is temporary and corrected with the next download, code deployement and patching is centralized, etc.

12:55
March 9, 2009


wormwood

Member

posts 9

My first thought is that it would help maintain your session.  You wouldn't need to track a session id or keep a cookie if the client and server each know who the other is.

23:54
March 7, 2009


isi

Admin

posts 35

I ran across this recently but don't really understand its usefullness.  Anyone have any ideas?  It is a short draft that basically describes a technique to allow a client to contact a server and in turn allow the server to become the client and contact the server (originally the client).  I can imagine a few ways this might be applied but not for anything practical.

http://www.ietf.org/internet-d…..ttp-00.txt

I have read a few posts about this which had basically rehashed (in more detail) what I have said above.  The best I can see is that this could give the “server” a way to inject data into the original client browser.  Maybe this is tantamount to a new type of browser interaction or richer web UIs.  I still don't understand it but I am intrigued.

Some reference posts (there aren't very many):

http://ulaluma.com/pyx/archive…..se_ht.html

http://wiki.secondlife.com/wik…..verse_HTTP

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